Abstract

 

 

  Amoral video games get a bad reputation in the media for the type of behaviors they endorse. Studies have shown that amoral video games do affect people behaviorally. This study looks at the game Grand Theft Auto IV and sees if it primes people to cheat on a cognitive task. Thirty-two participants were used from Mercyhurst University. Nearly all participants were freshman and about two-thirds were male. They were randomly divided into two groups and played either Grand Theft Auto IV or Hexic. GTA seemed to have a definite role in priming participants to cheat but the results were not significant.

 

 

 

 

 

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