Introduction

 

§  Cheating college students usually start in high school.

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Karla Hamlen ran a study in 2012 titled “Academic dishonesty and video game play”.

§  113 participants completed a survey about their problem solving strategies in both video games and homework.

§  Found that most students use the same strategies for both.

§  Self-report data can be questionable.

Craig Anderson, in 2009, created a study that looked at aggression in kids after playing video games.

§  He found that young children from both Japan and the United States were primed to be more aggressive after playing violent video games.

§  This study supports video games can prime people to behave in certain ways.

§  This study looks to combine these past studies and put participants in a situation where they can play a game and have the chance to cheat.

 

 

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